The rules of the Take The Mic

le jeu du Take The Mic

The main rule of the game Take de Mic

Goal of the game: Make your team guess the most songs.

Principle: One player per team draws a "Song" card and an "Action" card.
He has to guess as many songs as possible in only 30 seconds and respecting the indicated action.

To spice up the game, there are 4 different rules to discover!

Mode 1: No constraints

Goal of the game: Find the most songs by humming.

Principle: In teams, each player has 30 seconds to guess the "Song" cards. Mode 1 does not require the "Action" cards.
The game ends when all the "Song" cards have been found. To win, your team must guess as many songs as possible.

Mode 2: Duel

Goal of the game: Find the most songs by humming before the other team.

Principle: Each team is distributed around the table without the players of the same team being next to each other.

A round lasts only 30 seconds. One player per team draws a "Song" card and an "Action" card. The player has to guess the song according to the action indicated. He continues to draw until the time is up. Be careful! The other team can also intervene. If one of the players of the other team finds the song before, the round stops, even if the time is not over. The other team then takes over.

The game ends when all the "Song" cards have been drawn

Mode 3: Score

Goal of the game: To have the highest number of points at the end of the game.

Principle: The rules of the game remain the same as in mode 2 (duel). By team, each player has 30 seconds to guess the "Song" cards while respecting the "Action" cards. However, if a child guesses a "Kids" song, he earns 1 point. And if he guesses an "Adult" song, he earns 2 points. And conversely, if an adult guesses an "Adult" song, he/she gets 1 point. And if he guesses a "Kids" song, he wins 2 points.

The game ends when all the "Song" cards have been drawn.

Mode 4: Relay

Aim of the game: To make the team guess the most "Song" cards in relay.

Principle: The members of the same team must be next to each other. A round lasts only 30 seconds. The first member of a team draws a "Song" card and an "Action" card. If he or she can guess the card, he or she passes the baton to his or her teammate, who must in turn guess the song. And so on. At the end of the 30 seconds, the other team must do the same.

The game ends when all the "Song" cards have been drawn.

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